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Old 06-01-2018, 07:22 PM   #23
adm
 
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Join Date: Aug 2004
Location: MO, U.S.A.
Default Re: D&D5e Characters-What has worked for you?

The only experience I have with 5e is vicariously through my Son, here is his critique.
From my Son, Alex;

I built a cleric from the core PHB, It was an elvish cleric (I like the ability of using bows as a racial weapon no matter what my class is, this also opens me up to short swords and long swords) I rolled 17, 15, 14, 12, 12, 9. (roll 4 drop lowest) Using dexterity as my primary stat, I put the 17 +2 giving me 19 total. Followed by wisdom, all the way down the line leaving my strength as a paltry 9 because who needs strength?

Secondly I chose my path, Light, because if you look at the light domain it provides you with a rather neat ability as a cleric to beat people over the head with fireballs without ever branching into arcane casting levels, burning hands, and flaming sphere are nothing to sneeze at when you can cast them from your domain while still healing as a cleric.

Third I chose my weapons very specifically, twin short swords (remember elves are always proficient in those) which grants me the ability to dual wield light weapons.

At level 1 I was using burning hands when I wanted to kill large masses at a time, guided bolt and a long bow when people were outside my range, and the twin short swords when distance was close. With how the system is built I have a strength of 9 (-1 damage and to hit) but due to ranged and light weapons I was doing 19 dex (+4 to hit and damage) as well as the obvious ability of dex (+4 ac) giving me a total of +7 to hit, +4 damage, and an AC of 18 with fairly cheap armor.

I was dual swinging with a high enough to hit number I rarely missed doing 2d6+8 per round, meanwhile our barbarian with a great sword was doing 1d12+4 giving him a LOWER average damage, and less armor as he did not have dex as his primary ability.

Our Sorcerer was matching my spell casting ability the only difference is he had more than 1 element. but he was doing no more damage than me even though his job was to SPECIALIZE in damaging magics.

And on top of these rather impressive abilities I was able to use healing not only as touch effects, but as ranged effects some of which even as a BONUS action still allowing me to attack anyone near me, then bring my allies back from the jaws of death.

The only class that I 'mimicked' that did better than me was the ranger, for they had ranger abilities that granted them higher to hits with the bow than I could do with my dexterity alone.

With all of this being said I truly believe the ultimate party is 1 rogue, and 3 dexterity based light domain elvish clerics.

The only reason to build a strength based character is to wear heavy armor without a hit on the AC (even then they will do less damage than I will) and the Sorcerer/ Wizard are only for variations, although the sorcerer is fairly useless now that the Wizard has spell slots and can choose which spell to cast when. A wizard is now a sorcerer with the ability to shift spells each day.

If even after all that you are still wondering what I'm trying to say, I used the PHB to break the game, I made 2 1/2 (ranger) players useless by playing a cleric.
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