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Old 03-10-2019, 05:02 AM   #145
DreadDomain
 
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Join Date: Aug 2004
Default Re: GURPS Supers Alternatives

A first try at the King of the Seven Seas. I still have to shave a few points.

Aquaman V1 [1524] SUPERSEDED
CHARACTERISTICS [115]
ST 40/50 DX 13 IQ 13 HT 15
HP 40 Per 15 Will 14 FP 15
Thr Dam 8d/10d+2 BL 10/100 tons Speed 7 Move 15

ATTACKS------DODGE 11-----SUPER BLOCK 11
Punch (20) 8d+2 cr (or 11d cr underwater), Parry 14
Trident (21) 10d(2) imp (or 12d+2(2) imp underwater), Parry 14
Water Blast (20) 14d cr, Range 20, Works underwater

POWERS [990] • all powers (Atlantean -5%)
ATLANTEAN HERITAGE
Atlantean Super-Physionomy ST+28, Fixed ST+10 (Only in water), DX+2, HT+4, Per+2, Move +8, Crushing Fist [451]
Atlantean Toughness Damage Resistance 15; Damage Reduction (2); High Pain Threshold; Regeneration (Regular), Very Fit [169]
Amazon Noble Amphibious: Doesn’t Breathe(Oxygen Absorption); Pressure Support 3; Temperature Support 8; Vacuum Support [52]
Fast Swimmer 240 (2,000) Enhanced Move (Water) 4, Instantaneous Acceleration plus Enhanced Move (Water) 3, Travel Time [136]
Strong Leaper Super Jump 4 [38]
Undersea Dweller Nightvision 9, Scanning Sense (Sonar), Speak Underwater [33]

AQUATIC COMMUNICATION
Aquatic Telepathy Telesend, Broadcast, Reliable 10, Vague [44]
Command Marine Life Allies 25%, Quite Often 12-, Group up to 50, Minions, Summonable, Aquatic only [37]
Comprehend Animals Animal Empathy, Mind Probe (Aquatic), Speak with Animals (Aquatic) [30]

EQUIPMENT [145]
TRIDENT OF NEPTUNE • all alternate abilities to Control the Elements
Forged by the Gods Thr+4 Imp damage, Fine Quality, Final Armor Divisor (2) plus Signature Gear plus Weapon Bond [21]
Control the Elements Control 4 (Oceans and Water related weather phenomena), Natural Phenomena, Gadget: Can Be Stolen (Forceful), Unique [116]
Water Blast 14d cr, Reduced 1/2D (5), Works underwater, Gadget: Can Be Stolen (Forceful), Unique [8]

ADVANTAGES [131]
Defender of the Seven Seas Reputation +3, Almost everyone, All the time [15]
Atlantean Warrior Combat Reflexes, Weapon Master (Trident) [35]
King of Atlantis Rank 8; Status 5; Charisma 1; Higher Purpose (Protect Atlantis); Wealthy and Independent Income 1 [81]

RELATIONSHIPS [19]
Mera, Tempest, Vulko and retinue Contact Groups, Skill 15-, Fairly Often 9-, Usually Reliable plus Dependent Rarely 6- [19]
Atlantis Contact Groups, Skill 15-, Rarely 6-, Usually Reliable [10]
Rogue Gallery Enemy, Rarely 6-, Medium size group [-10]

DISADVANTAGES [-42]
Code Versus Killing Pacifism; Cannot Harm Innocents [-10]
Fierce Bad Temper 12, Impulsiveness 12 [-20]
King of Atlantis Duty, Rarely 6, Sense of Duty [-12]

SKILLS [164]
King of Atlantis! (WC) 15 [48]; Atlantean Warrior! (WC) 20 [108]; Animal Handling (IQ/A) 12 [1]; Boating (DX/A) 12 [1]; Navigation (IQ/A) 14 [4]; Riding (DX/A) 13 [2]

Atlantean Warrior! Includes Fast-Draw, Judo, Karate, Net, Shield, Shortsword, Swimming, Tactics, Throwing, Trident, Wrestling and Acrobatics and Riding in combat
King of Atlantis! Includes Administration, Current Affairs, Diplomacy, Law, Leadership, Politics, Public Speaking, Savoir-Faire as well as Area Knowledge limited by area of exercise, Dancing for formal occasions and Psychology when it comes to understand motives and influence people

Atlantean -5% Aquaman must return to water after a period of time or his abilities will weaken

Last edited by DreadDomain; 05-30-2020 at 04:35 PM.
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