Thread: Ideas Are Easy
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Old 03-22-2023, 03:50 PM   #674
ericthered
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Join Date: Mar 2012
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Default Re: Ideas Are Easy

Complications on the Road

Your mission is fairly simple, even if it will take a while: escort a wealthy individual across a geographic barrier, and then retrieve lost property at the end. Easy Peasy.

But the crew picked for this mission is both overqualified and carrying significant personal baggage that will cause trouble the whole way. For example:
  • One character is a werewolf, and you will be experiencing the full moon sometime on this trip
  • The most notorious thief in the kingdom is among your number, and their face is plastered all over wanted posters, even in neighboring kingdoms
  • The mage made a bad deal with a demon and the demon is trying to collect.
  • One character is secretly undead and his hiding it: of course they will slip up at some point
  • One character is on a quest to kill the man who killed their father... yeah, they're going to run into him by chance.
And so on. Secret Identities, Inconvenient Curses, Personal Missions, and Enemies chasing the players are the actual game. Bonus points for running this in a setting where magic is supposedly not a thing.

The initial idea was what would happen if you played a vampire in the "Caravan to Ein Arris" Module. But then of course if one player can do it, then why couldn't they all...
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