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Old 05-03-2012, 06:52 AM   #13
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: White Witch Jadis goes to 1940s Europe and allies with the Nazis, A Narnia RPG Id

Quote:
Originally Posted by Astromancer View Post
What really hurts is I was hoping for more stuff on this thread. (SIGH)
We could develop it more if we had more constraints. Sounds silly, but WWII is so big and complex that "the whole thing" is somewhat intractable.

The first question is "Is there an occult element to this WWII already, or does she start that?" and the next couple are when does Jadis arrive?" and "how much power and what kind(s) does she have?"

As examples, consider these three WWII-with-magic/powers campaigns:

Their Finest Hour had covert magic already present, on all sides. It's limited in time and scale to the Battle of Britain. If Jadis can do reasonably fine-grained weather control, in summer, she can have tremendous influence on the battle, and may enable it to be won by the Naazis and an invalion of thye British Isles to follow.

In the Godlike campaign, she is a Talent, and likely a vastly more powerful one than most. Using her as a front-line combatant would seem silly, but she may well be being used to immobilise this section of the Eastern Front to order while the German Army envelops it and captures another half-million Soviet troops.

In Irresponsible and Right, her relationship to the (at least) three German magical factions that already existed at the start of the war would be crucial. As someone from outside the world, she'd complicate the metaphysics greatly.

So the kind of game she's brought into is important. My suggestion up-thread that in a war with no previous magic, she can simply destroy Soviet food production and win the war that way is not heroic, but it's really effective.
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