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Old 07-02-2016, 12:17 AM   #8
Tallor
 
Join Date: May 2016
Default Re: After the End + Mass Combat..?

New unit ready!


Mutant Sappers
Recruited from the winding subway tunnels of demolished cities, these former humans (or their descendants) were hit with a slow dose of radiation. The lucky survivors lived long enough to gain mutations which gave them particular advantage over ordinary humans. Their lungs and liver systems are incredibly robust, and their glowing eyeballs can see quite well in the darkness of the lightless metros. A side effect of underground living and mutation has caused them to be terribly day-blind.

As a balancing point, they're also mutants--making contact with them is an adventure on its own!

Type: Miners
TS: 2
Class: Engineering
WT: 1
Mobility: Foot
Raise: ---*
Maintain: $18,000*
TL: 4
Special Abilities: Rad resistant; Nocturnal; Sealed (only vs toxins and rads)

*Mutant Sappers are mercenaries by default, and charge x1.5 for their services. Long-term contracts are possible at x1.25, but involve careful negotiation. If a charismatic leader manages to establish a sort of Mutant Quarter in their society, they may recruit Mutant Sappers as any other unit. Cost $60k, $20k to maintain.
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