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Originally Posted by Minuteman37
Hi SJGames, I was pondering the idea of running a WW2 Time Travel game with a group of new players and I wanted to keep everything simple and rules lite, but I'm woundering is there any sort of must have optional rule or source Book I should keep in mind? Disregarding the obvious like high-tech for guns and 3e's WWII line.
Also any general advice for running a game with gurps lite?
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As with any time travel spend some time pinpricking chronological prejudice. People in other environments of time or space should not be assumed to be stupid just because they live in a different environment. Don't dodge values dissonance but don't simplify it either.
On the other hand you can indulge in a few cheap jokes like at the quality of the coffee. In fact that might be quite amusing. You can even make one of your time traveling PCs a barista for comic relief.
Have a Service dance party sometime. Even play some 40's hits on YouTube for that. It is a cliche but a good one and gets the atmosphere going. And you can throw in one or two subversions to mix things up. Speaking of that there are a couple good books for cocktail recipes that you can mine for period chrome of the kind. Oh and don't forget the Glamorous Wartime Singer.