Quote:
Originally Posted by Minuteman37
Hi SJGames, I was pondering the idea of running a WW2 Time Travel game with a group of new players and I wanted to keep everything simple and rules lite, but I'm woundering is there any sort of must have optional rule or source Book I should keep in mind? Disregarding the obvious like high-tech for guns and 3e's WWII line.
Also any general advice for running a game with gurps lite?
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Other than
GURPS Infinite Worlds for ideas on how to handle your time travel mechanics? I can't think of much else that you'd need.