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Old 07-16-2009, 11:13 AM   #4
moldymaltquaffer
 
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Join Date: Feb 2008
Location: Idaho
Default Re: Power Gaming and How To Thwart It

1) Is no problem, so long as it fits the campaign. (In fact, it's much better than dysfuctional characters, like one with both Lecherous and Kleptomania.)

2) Can be reined in with a little research, a few houserules, and making the player establish a reasonable backstory.

3) and 4) are pretty much the same. No such power is going to be in the playtested core rules of a system. Those type of things are found on the internet, in magazines, in some third-party splatbooks, or (a significant percentage of the time) only in the imagination of the proposing player. <shrug> In either case, the GM isn't standing up for himself, his game, and his other players. (And let's not call these two catagories power-gamers. These are munchkins.)
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