Re: Ogre Computer Game
I'm OK with the stacking being represented by cycling models at the distant zoom levels and "expanding" as the camera zooms in. This was clearly a tech demo of the graphics engine, and while my inner grognard wants the counters, you need the 3D to have wide appeal. Maybe someone can do a "classic counters" model set as a mod.
Which reminds me. For the love of FNORD, don't go out of your way to make modding hard. In fact, try and make choices that make modding easy.
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