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Old 01-15-2019, 08:18 AM   #32
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: Shipping in a Traveller Universe

Quote:
Originally Posted by swordtart View Post
Could you not hand wave that away? When the market closes, the market closes. Lots left over may be reconfigured into smaller or larger lots, or sold off as cargo, returned to stores or sold off to the local market.

Were you tracking all the other vessels that were in the market? If the player vessel isn't the only one picking up freight, maybe the others are going to the big players as side cargo.
For such a simulation to work, one would need to track all available ships, determine where the sailing master will head towards, etc.

In addition, each "AI" routine to simulate the decision making process for each of the ship captains etc - would have to take into account the needs of the ship as far as payments, crew payroll, etc.


Then there is the issue of distribution of skill levels as far as each of the "NPC" captains are concerned.

One does have to wonder however...

There are rules to simulate the variation of shipping lots - plus the variation in the cost for freight shipping rising or falling. Presumably, this would be a function of how available ships are to carry the fright (ie, competition) as well as how few ships there may be to meet the needs of the situation. I wonder if I can tie it into that somehow.
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