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Old 01-23-2018, 09:56 AM   #24
Rasna
 
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Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
Default Re: Adding sub-locations for forearms, thighs and shins

Quote:
Originally Posted by Tomsdad View Post
I think your conflating Hitting them where it hurts from HT and the armour location rules from LT



"Hitting them where it hurts" (HTpg69) doesn't line up sub locations with specific chances, it only talks about partial cover of locations in general

so the unprotected part of a hand with 2 in 6 armour partial cover is -5 (-4 for the hand and another -1 for the 2 in 6 partial cover)

the unprotected part of a leg with 2 in 6 armour partial cover is -3 (-2 for the leg and another -1 for the 2 in 6 partial cover)




The armour location table (LTpg100) does reference sub locations.

Both by area as a percentage of torso for the purposes calculating armour weight and cost.

and as a chance of being hit as a further 1d6 sub location.

They are kind of doing the same thing in different ways so I don't think you can take the same way of calculating the extra penalty to avoid partial armour based off n-in-6 from "hitting em where it hurts" and apply it to derived n-in-6 values from the sub locations in LT.
Mine was an answer to Sir_pudding and Anthony. Of course sub-locations for arms and legs are listed in Low-Tech, but I haven't found sub-sub-locations for thighs (which I've divided in upper [6 on 1d, 25%, -4 to hit] and lower [6 on 1d, 25%, -4 to hit]), shins (WIHDI upper [3 on 1d, 25%, -4 to hit], lower [2 on 1d, 25%, -4 to hit], ankles [1 on 1d, 5%, -5 to hit]) and forearms (WIHDI upper [3 on 1d, 10%, -4 to hit], lower [2 on 1d, 10%, -4 to hit], wrists [1 on 1d, 5%, -5 to hit]; nor the hit penalty for every sub-location (GURPS Campaigns gives -2 to hit arms and legs and -4 to hit hands and feet, but it doesn't give the penalty to hit thighs or upper arms, for example, only the dice roll for these specific parts when hitting arms or legs).

That's why I had to write my own HRs: in my campaigns, all Low-Tech and all strictly realistic, for me and the players it's vital to know these things. Enemies with partially uncovered arms and/or legs are by far more common than enemies in full harness, so, for example, it makes a lot of sense aiming specifically at uncovered thighs if enemy soldiers wear poleyns and greaves but not cuisses (or if their cuisses were of reinforced layered cloth, so they have less DR on thighs than on plate-covered shins and knees) or aiming at uncovered shins at enemies wear thigh-lenght hauberks.
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