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Old 04-22-2015, 03:22 AM   #13
Peter Knutsen
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Join Date: Oct 2007
Location: Europe
Default Re: Alternative Clerical Magic

Quote:
Originally Posted by Anders View Post
That's not how I'd do it. I would make a Path of Thor, a Path of Odin, etc. And if I wanted subtle I'd limit them to Lesser Effects.
The problem is that distinguishing between Lesser and Greater Effects is non-trivial for the GM, when it's done during play.

In the pseudo-world in which a standard Monster Hunters campaign takes place, or the like, it doesn't matter if the GM gets it wrong and 1% of the time designates an Effect as Lesser even though it should have been Greater.

But if the world is defined by the absence of non-subtle magic then an error rate of 1%, heck even 0.1%, is unacceptably high.

That's why going with a GURPS Powers-based approach, where everything is decided in advance of actual play, will help to maintain the world 100% as it has been defined.
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