Re: How to give fatigue points more meaning?
In my current fantasy campaign FP are the main limiting feature. Characters are much more likely to be curtailed by being low on FP than being low of HP.
I use a different system than last gasp to do long term FP and allow extreme effort on a lot more things than is standard rules.
First extra effort: I allow it on any skill/attribute rolls with the rationale that someone like a student taking an important long test is definitely mentally fatigued after such and so on. In combat/stress the roll is against unmodified will and gives +2, outside such it is -1 to will for each +1 to rolls or +5% capacity.
Long term FP: any FP you get for pushing yourself takes at minimum 10 times(5 times with fit) as long as the pushing to recover. Thus FP for walking, normal labor, concentration and such recover at normal rates, but doing extra effort to push a 1 hour task takes 10(or 5) hours to recover that FP.
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