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Old 08-02-2016, 10:10 PM   #48
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Basic] Skill of the week: Physician and Physiology

Quote:
Originally Posted by malloyd View Post
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I do think Physiology (species) probably is a perk, or a low cost advantage. It's a broad familiarity akin to Cultural Familiarity, or Ambidexterity, something that counters a penalty that would otherwise apply to a bunch of skills, but goes away for all of them once you understand it for any of them.
I so agree. Having to roll all the freaking time just to avoid a massive penalty to your hard bought medical skills takes time, lowers success below reason, and makes little sense as to how to make a competent vet, for example.
If a not insanely high IQ character wants to make such a vet, the best bet is always to buy those medical skils multiple times as if they had zero cross over with each other.
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