Quote:
Originally Posted by RogerBW
This skill is an example of why templates can be very important for new players. "I built a sailor! He has Boating, and Seamanship, and Shiphandling, and Climbing… what do you mean he can't tie knots without yet another skill?"
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Well it does default to 2 of those skills.
I like the skill, though its rarely bought up. But the magic example in Thaumatology is something I thought about using.