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Old 01-01-2016, 10:51 AM   #10
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: [Basic] Skill of the week: Knot-Tying

Quote:
Originally Posted by RogerBW View Post
This skill is an example of why templates can be very important for new players. "I built a sailor! He has Boating, and Seamanship, and Shiphandling, and Climbing… what do you mean he can't tie knots without yet another skill?"
Well it does default to 2 of those skills.
I like the skill, though its rarely bought up. But the magic example in Thaumatology is something I thought about using.
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