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Old 04-21-2013, 11:04 AM   #17
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Knowing the outcome of an attack before choosing to actively defend

Quote:
Originally Posted by Tomsdad View Post
Good point, it's just the commitment that's required. (Although if the assumption is it happened you might want to know if you had a critical success on the defence leading to a critical failure for the attacker). Critical successes are on defence rolls are pretty fringe, but if your defending more often it seems a touch unfair to remove you chances of getting extra critical successes, no matter how small. However given the majority of defence skills are between 5-15 I guess they balance out with critical failures so removing both by not rolling probably balances out overall.
I think on this one - if you and your players don't mind extra rolling - is to say that some combination of "missed by a lot" and "successful defense roll" means that the attack and positioning for the defense does not trigger the extra penalties typically imparted for multiple block/parry attempts. "The attack is so bad I can just stand there" should be a viable outcome.
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