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Old 04-21-2013, 10:35 AM   #13
Langy
 
Join Date: May 2008
Location: CA
Default Re: Knowing the outcome of an attack before choosing to actively defend

Quote:
Originally Posted by malloyd View Post
In addition to degrading defenses in combats with multiple foes, the other major downside is probably making combats slower - you are adding one more exchange with the player (to ask what defense they use or not) and one extra die roll (the outcomes of which don't matter much, since only critical failures will change anything) to each failed attack. If a lot of attacks fail, that could be quite a lot of time.
There's no reason to actually roll the defense until the outcome is known; just stating it should be fine.
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