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Old 12-30-2017, 05:10 AM   #10
Imbicatus
 
Join Date: Sep 2016
Default Re: Converting D&D/Other Adventures to DFRPG

Quote:
Originally Posted by mlangsdorf View Post
The kobold main hall in Keep on the Borderlands features 40 combatant kobolds. Granted, they all suck, but the 6 PCs at 200 points each just don't have enough tricks or skill to take on 6 to 1 odds. The front line gets outflanked, the squishies get swarmed and then it's a battle of attrition with the front-liners hoping their armor is good enough to protect them from all the attacks from behind that they can't prevent.

In D&D, the wizard and the elf would drop their Sleep spells and drop enough of them that the rest of the party could handle the remainder, but GURPS multi-target spells just aren't that good.
If you rush in the room and allow yourself to be surrounded, sure. However, with the right approach it’s actually an easier fight in DFRPG. Hang back in a narrow entrance corrridor with shield using knights or other melee fighters making a wall to prevent flanking. The Scout is then free to fill them with arrows, and create fire may not be a d&d fireball, but it’s great for taking out mass fodder.
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