Thread: GURPS Eberron
View Single Post
Old 04-17-2012, 09:49 PM   #20
badmudderfugger
 
badmudderfugger's Avatar
 
Join Date: Mar 2005
Location: Calgary, AB
Default Re: GURPS Eberron

One of the bigger threats the guys have faced in the Necrolab has been the Offalians that have "grown" since the lab was sealed off 60 years ago (the powerful necrotic energies in the lab caused these horrors to emerge from the waste bins in the laboratories).

These creatures are chaotic heaps of flesh, bone and fangs that can vomit a cone of acid several times per day.

Offalians
Heaps of Animated Muscle, Sinew and Bone

ST 18 HP 22 Basic Lift 65 Ground Move 5
DX 10 Will 10 Damage 1d+2/3d Water Move 1
IQ 4 Per 10 Basic Speed 5.5
HT 12 FP 12 Basic Move 5

Offense:
Bite: Attack 13, Reach C, Damage: Thrust 1d6+3 cut plus 1d6-1 acid
Tentacles (4): Attack 13, Reach C, 1, 2, Damage: Thrust 1d6+1 cut

Defense:
DR 4
Dodge 8, Parry 9

Advantages
Extra Attacks 2, Innate Attack: Acidic Breath (1d6-1 acid, Cone 12 long x 3 wide, 3/day) Long Tentacles (4 total with +1 reach), Rotting Undead Traits, Sharp Teeth, SM + 2 (3 hexes), Unfazeable (exempt from Fright Checks and unaffected by reaction modifiers).

Disadvantages
Rotting Undead Traits

Skills
Brawling 13, Wrestling 13
__________________
Kevin B. Madison
VIVAT GRENDEL!
badmudderfugger is offline   Reply With Quote