Quote:
Originally Posted by Sindri
What I'm interested in is how much you could improve each kind of armour, I guess with a fine: quick donning option, compared to normal examples. How much can you optimize one armoured coat compared to the next?
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By far the biggest improvements would be procedural: keep people in armour, hang it ready to put on instead of storing it in a box or bag out of the way, have soldiers dress each other instead of waiting for their servants. After that come choices with tradeoffs of speed for fit, durability, and security eg. replacing a back opening with a front opening or three buckles with one belt. Anything beyond that would probably be below the resolution of the guesses in
Low Tech. I don't have enough armour to guess how long you might save by the second or third type of choice.