Quote:
Originally Posted by Emerald Cat
You could use the tactical combat rules for all space combat. But the tactical space combat rules require the use of vectors. So make sure your players are willing to handle that complexity.
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True. I was sort of taking for granted players would go for this in situations that didn't seem too "weird" (ships can maneuver on scales that don't take up the whole map, not a fast pass). I'm suggesting if you're OK with that, using it for the weird situations is also OK.