Quote:
Originally Posted by Andrew Hackard
If the card was played before he started to roll the die, then the Curse would affect that roll. For what it's worth, you were correct, if the timing was exactly as you stated it.
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So first you "Declare Run Away", then give everyone a chance to do something before you "Run Away"? That does make the most sense, but doesn't seem to indicate that anywhere in the rules (I'm looking at the newest version)
Is there a diagram or specific subdivision of the turn structure somewhere, listing all the phases and steps therein for those of us who are so inclined to study them?