View Single Post
Old 05-24-2013, 09:34 AM   #4
Rowan
 
Rowan's Avatar
 
Join Date: Dec 2004
Default Re: GURPS: How to develop Knacks in 4e?

Quote:
Originally Posted by Gold & Appel Inc View Post
You could just buy everything as Advantages with the Magical -10% Limitation, or use Magic-As-Skills with 1-Spell Magery Perks.
Oh certainly. I know I could simply buy the Body or air meta-trait and slip on the Magical limiter and just go with that. What I'm looking for is tips for what limitations I might use in order to make it more like the knack spells from 3e. Also, I'm afraid I don't know what Magic-As-Skills with 1 point magery perks are. Where would that be located? What book?

Quote:
Originally Posted by sir_pudding View Post
Try Charm Perks.
I'm not sure what Charm Perks are, Pudding. What book is that located in?
__________________
"Time Traveling Brownie Parahuman from the future!"
Rowan is offline   Reply With Quote