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Old 05-23-2015, 04:52 PM   #32
weby
 
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Join Date: Oct 2008
Default Re: Spaceship based telescopes

Quote:
Originally Posted by Anthony View Post
High tech is wrong; accurate is more like 8-10. Human 20:20 vision is about 1/3,500; at 250km that's a resolution of 70 meters. Dropping that down to 15cm is 500x better, or 9 levels of telescopic vision.
I had missed this.

So lets see, someone using that 9 levels telescope to see something hidden by an amateur that just made his camouflage roll (success margin 0) is thus rolling at: -32 for distance, +9 for the telescopic vision, and lets give him the +9 as extra for looking at the right place for a base penalty of -14. Giving him the best possible analysis tools of TL/2=+4 still leaves him with a penalty of -10. I have a hard time thinking that that is reasonable.

Thus actually I think that the HT values are thus closer to the values you need to for the game mechanics to work without kludges.
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