Re: Diengaging by Forcing Retreat
I strongly would advise allowing this. It is RAW and RAI as far as I am concerned. TFT is a tactical game and two vs. one is hard enough. And anything that limits your options after engagement, makes it boring. So when you are surrounded, by weaker opponents, your only chance to get your back to a wall or your ass out the door is to fight your way through. That is basically not possible if you can't force a retreat and follow up. You would have to kill everyone before you could take one step. No matter the quality of the opposition. That is IMO boring.
I would even go so far as to allow people to ignore engagement, if they are willing to prove that the enemy isn't a threat, by letting them have an extra auto-hit attack (only roll for a possible crit or fumble). But that is not RAW or RAI. We need more options and mobility, not less, in fights after initial engagements. :-)
For example, set up a shield wall with 10 vs 10 people, and see if anyone can break through without killing their opponent. Pushing, shoving, shield bashing and forcing retreats for minor wounds are hard enough to do. But even if you succeed, you won't be able to exploit that hole, since you will always be engaged one way or another.
Or militia doing crowd control with non lethal means agains a mob? Very hard to simulate without it being very static or turning into a blood bath.
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