Quote:
Originally Posted by Sindri
It's annoying that reaction rolls connect only tenuously to later influence rolls. It seems clear that influence skills should act directly upon the result of a reaction roll. The limit of good or very good reactions while useful for mechanical differentiation also produces odd results. Someone rolling a good reaction should not go "welp, guess I don't need to roll diplomacy then". Social Engineering (and a possible interpretation of Basic) doesn't let people roll reaction and then influence except with diplomacy but that's bad and can be ignored.
So, anyone done anything like this?
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If you walk into an encounter using a social skill like Sex Appeal or Fast Talk, I don't bother with a reaction roll at all. Your social skill is your first impression. If you use a social skill later on, I penalize or boost the roll based on the character's established attitude.