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Old 03-23-2013, 09:23 AM   #19
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Face & Neck location damage multiplier

Quote:
Originally Posted by Gold & Appel Inc View Post
Tomsdad,

We get that you think it should do more damage, but nobody seems to agree. The good news is that you can house-rule it however you like if you're the GM. ;]
True enough, but I'm interested in having the discussion about why people disagree, and then discussing the points they raise

Quote:
Originally Posted by Gold & Appel Inc View Post
Anecdotal Evidence: One time at work, I had a customer get his throat cut with a broken bottle. It was a big, nasty-looking, ragged wound, and the guy was bleeding like a stuck pig. He was not, however, insta-killed, knocked unconscious, or even Stunned really - He was talking (trying to convince me that he was fine, actually) and capable of following instructions like, "Put pressure on it!" and he got out of the car under his own power when we reached the emergency room. Without surgery he was a dead man walking, though; my reward for saving his life was the opportunity to clean up about 2-3 quarts of blood, which exited his body in about 3-4 minutes.
But I wasn't advocating that every hit in the face and neck is an instant kill. All I'm saying is that that it is more dangerous to be stabbed, chopped* or shot in the face or neck with a spear, sword* or bullet than it is in the torso than just the extra bleeding rules in MA would suggest

I think your anecdote is very good proof that the bleeding rules in MA are well done, but not actually proof that apart from bleeding getting hit in the neck is analogous to getting hit in the torso.

I'm sure we could all find cases of hits to the head that didn't insta-kill, knock unconscious, or even Stun really, does that mean the rules in GURPS for head hits are too severe?

*although yes there a slight allowance for the fact this is bad for necks.

Last edited by Tomsdad; 03-23-2013 at 09:54 AM.
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