Re: Face & Neck location damage multiplier
Is see your points.
I would just be very wary of making those locations even more "high priority targets" as they are already really good. This is further enforced by the fact that specifically those two locations (neck and face) is the locations most often not armoured or if having armour, it's usually significantly lowers than torso, skull and limbs.
How about just upping the chance to hit an artery to 2/6 instead then? Its still a significant boost over the torso.
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