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Old 03-23-2013, 03:09 AM   #12
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Face & Neck location damage multiplier

Quote:
Originally Posted by gjc8 View Post
No, it's not. Impaling has a x1 modifier to the extremities. A 6 point spear thrust would be required to cripple an arm or leg, and the same attack delivered to the face or neck would reduce someone from uninjured to less than 0 hp remaining.

Edit: Greater than HP/2 to cripple, not at least HP/2.
Quote:
Originally Posted by Phoenix_Dragon View Post
A 3-point spear thrust to the limb is only halfway to a major wound. The wounding multiplier for impaling, huge piercing, and large piercing is only 1x to the limbs. A stab that is strong enough to cripple a limb (6hp) will deal 12hp to the neck, which is not only going to incapacitate the target very quickly, but is going to bleed severely (HT-4 every 30 seconds, as opposed to HT-1 every minute for the arm wound). The difference is huge. A HT10 person is quite likely to survive the arm wound, and if he does bleed out, would take a minimum of about half an hour to do so (Possibly much longer). The later faces possible death in only 4 minutes, and is unlikely to survive without aid.
Sorry yes I had forgotten that about limbs wound mods, very good point.

However you then still have the basic premise that wounds to the neck and face are as immediately damaging as wounds to the torso?

Last edited by Tomsdad; 03-23-2013 at 03:53 AM.
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