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Old 04-09-2019, 03:25 PM   #15
Barantor
 
Join Date: Aug 2016
Default Re: Best Tool for the Job – When would you use TFT/DFRPG/GDF?

Quote:
Originally Posted by Chris Rice View Post
The thing is, as far as RPGs are concerned, the depth of field of a character doesn't come from the rules but from the imagination of the player. More rules might seem to equate to more depth of character, but that's an illusion. You can have a ten page character sheet full of skills, flaws, connections, etc, but if you can't use it effectively it doesn't mean anything. That's where TFT was ahead of other systems at the time and I still think it has that strength now.
I know this, but many players do not. I also find that the more rules that are stacked on, the more likely a player is to quit playing completely when their character dies.

OSR type games like this one help when you want games to be lethal (less rules, less time making characters!) but also don't want mechanics getting in the way.

It's also nice when one sheet of paper could have half a dozen characters or more on it rather than one.
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