Quote:
Originally Posted by MechaMage
Perhaps then the approach is to 'take 10' in the vein of D&D, to represent the controlled circumstances?
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It's not my favorite implementation, but some sort of 'reduced randomness under controlled conditions' rule would be a good thing, probably as a replacement for the normal out of combat modifiers (i.e. rather than getting a +4 or whatever, you roll 3d6/2+1 or something).