Thread: Facing
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Old 07-24-2018, 09:31 AM   #21
Jim Kane
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Join Date: Mar 2018
Default Re: Facing

Quote:
Originally Posted by Nils_Lindeberg View Post
...The rest of the advantages you state I don't see...
As I stated in my opening sentence: "I am going to be the odd-man-out on this topic; as I don't suspect many - if any of you - will like our method."

So, the *good news* is that since I am not trying to promote the method, no one has to like it, approve of it, or even understand it. So, if you "can't see" the rest of the advantages, I cannot help you; other to say, perhaps you should play-test the method for yourself rather than trying to judge it from a read-through.

Perhaps *that* might be the reason why you "cannot see it"; you might have to actually experience it - *in play*.

Quote:
Originally Posted by Nils_Lindeberg View Post
All you do is basically lower everyones MA and thereby make MA bonuses more important and chances for gamey tricks less. But a lower MA is less tactical and the game will be a lot easier to predict since everyone can do less different things.
Well, that's your perception. Our perception were all the benefits listed by bullet-point - as outlined in the OP.

Quote:
Originally Posted by Nils_Lindeberg View Post
Or did I misunderstand something?
Apparently.

Quote:
Originally Posted by Nils_Lindeberg View Post
How did this make the tactics talents more important or how did you get more tactical choices?
As stated in the Original Post, the ability to win the initiative - and force the other side to move first, usually - becomes even more critical under this method; therefore, as a direct consequence the Tactics and Strategist talents (when taken together) add +2 to the *now* critical Initiative Roll...hence, "more important".

I never wrote anything about "more tactical choices"; I have no idea where you read that claim.

Anyway, I hope that answers your questions.

JK
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