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Old 05-16-2018, 06:41 PM   #12
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Rule of Thumb for Enchantment Energy Cost of Custom Spells

Quote:
Originally Posted by King_Of_Bel View Post
I am not asking for the monetary cost. I am asking about the energy costs of enchantment custom spells.
That depends entirely on how you are coming up with the custom spells. The oddity about enchantments is that the costs seem to get more efficient the better the enchantment, but then you get weird outliers like Youth being extremely priced. Further, the costs don't line up at all with advantage prices. Sadly, that means the most direct approach you can do is figure out the most expensive base enchantment (before things like Power making it free), either by the book or by what you think should be the most expensive custom spell, then just interpolate based on something like "difficulty", or even market value and work backwards. Enchantments in Magic aren't consistent with themselves.
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Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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