Quote:
Originally Posted by vicky_molokh
I see Professional Skills as a failure to prevent skill bloat. E.g. we already have about a half-dozen monetary skills, but noooo, gotta say they're not good enough for a banker, and so we get PS (Banker).
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I'd never use PS (Banker) and I'm not sure where that comes from . . . I'd say that's covered. My rule as a designer is that I only ever slap down a Professional Skill if it's really, truly the case that existing skills don't cover the ground. You can be close to certain that skills in published works that violate this principle never crossed my desk for approval. In a system the size of
GURPS, it's not only possible that the lead developer could be unaware of some elements, but extremely likely.