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Old 02-11-2015, 09:06 PM   #35
Tyneras
 
Join Date: Oct 2007
Location: Kentucky, USA
Default Re: GURPS Magic: Death Spells

Loved the book, maybe great ideas. Quick question related to Zombify, p18.

Quote:
Resistant to Disease adds to HT, slowing the
process, but even Immunity to Disease can’t stop it; that advantage
merely gives +15 to HT, delaying the inevitable.
Why doesn't Immunity to Disease stop it? Are all Immunity advantages just a hidden +15 to resist bonus? Or is this a special case? Earlier on p5 it even says:
Quote:
This kind of magic, like almost any magical affliction, is
normally Resisted regardless of means of delivery (Melee,
Regular, or even Missile). Subjects who are impervious to
the medical problems inflicted – thanks to traits such as
Doesn’t Breathe, Immunity, and Injury Tolerance – cannot
be affected.
The latter constraint makes such spells a balanced
option in campaigns with lots of demons, robots,
undead, and so on, as wizards can’t simply one-shot everything
in their path.
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