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Old 12-21-2010, 12:19 PM   #50
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: GURPS Assassin's Creed

Quote:
Originally Posted by Crakkerjakk View Post
I'd drop the Enhanced Parry and Dodge.
But those are absolutely key to his fighting style and survivability. He wants to draw attacks to that he can Counterattack, Riposte or Stop Hit. To do that, he needs very good defences. Otherwise, he'll end up toast in his first few fights.

After all, it's not like he can use his huge HP total to soak damage. Nor does he have DR 10+ armour like some of his knightly allies. Or Injury Tolerance: Damage Reduction, like some powerful warriors in the setting can eventually develop.

Quote:
Originally Posted by Crakkerjakk View Post
And people create 250 point characters by lowering expected competency levels, and pairing competencies that rely on the same attributes.
I got the impression that Dungeon Fantasy characters are expected to be about this competent. At one small niche, at least. Certainly, skill 18-20 is not out of the Dungeon Fantasy competency range.
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