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Old 11-25-2011, 05:29 AM   #40
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Re: The bell-curve for Luck

Quote:
Originally Posted by PseudoFenton View Post
Heh, they seem interesting though. I quite like doing the maths behind various exploding and imploding die methods to see how they'd alter the outcome of probabilities - although I can't say I've done this for Luck yet. It'd be fun to draw up a few alternative "Luck" advantages that had different statistical outcomes and mechanics and base the CP cost around the probability distribution accordingly. Fun in an utterly geeky sort of way, of cause.
I think the 3d6+1d6 variant is fairly balanced with standard luck - it's not quite as good, but you know before you use it if it's going to work, so you only use it when it's going to make the difference.

I think I was trying to avoid additional rolling, roll once (3d6+1d6) instead of: roll once then if using luck rolling twice more.
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