View Single Post
Old 10-28-2011, 10:39 AM   #48
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Social Engineering

Quote:
Originally Posted by Michael Thayne View Post
But seeing it all laid out highlights the oddness of having two parallel systems with mechanics that will often both be useable for the same task, but which differ in subtle but important ways. [...] So for example: it's odd that Influence rolls get harder when the target has a higher Will, but nothing similar applies to Reaction Rolls.
The split between reaction rolls and Influence is an intentional one. The former is a passive thing -- a reaction bonus means you're generally likable, but not necessarily that you're doing anything actively to earn it. The latter is a contest of skill vs. Will which represents you consciously using training to force a specific reaction from someone -- an Influence bonus is a skill bonus (or TDM).

It's like the difference between a dodge (not helped by training; everyone can do it; represents instinctive movement) and a parry or block (based on skill; easy to raise once you know it; represents a conscious attempt at defense). All are used for the same task (not getting hit!), but with different rules, because they all exist (and are used) in real life.

Quote:
This could be really annoying when the GM decides some particular NPC should be difficult, though not impossible, to influence with either kind of roll.
"Resistant to reaction rolls" is easy -- just give the person a reaction penalty or note that they ignore up to +X in reaction bonuses! Remember, the GM always has the right to simply predetermine an NPCs reactions, so doing anything less than that is always kosher. If Farmer Brown reacts Poorly to trespassers no matter what, then it doesn't matter if Mr. Face has +12 in reaction bonuses -- Farmer Brown reacts poorly. Period. So the GM who likes to roll dice is well within his rights to say that Farmer Brown instead reacts at -2 to trespassers and ignores up to +/-5 in reaction modifiers. That way, Mr. Face still has a chance, where the average person doesn't. None of this requires any special traits, any more than PCs require special traits to reflect their players deciding how they react to things.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote