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Old 01-12-2017, 07:41 AM   #38
NineDaysDead
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Default Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition

Quote:
Originally Posted by evileeyore View Post
Yes it is:
No, it doesn't. It has only one modifier; the Inspired enhancement. The fact that Inspired now includes a Power Modifier doesn't change what Inspired does, or that it's one enhancement.

Quote:
Originally Posted by evileeyore View Post
This is important because if using the suggestions from P:tW, Cosmic grants the "Power Modifier" as the first 50% of the Cosmic Enhancement "cost". So a lot of enhancements can become Power Modifiers with no extra cost.
And? In what way is this relevant? How does that suddenly grant an Enhancement extra new abilities at no extra cost?

Quote:
Originally Posted by evileeyore View Post
Also, note that you're arguing with the author of a book about rules in a book he wrote. Eh?
Yes. There are a number of rules issues with P:tW.

Quote:
Originally Posted by evileeyore View Post
Some times when enhancing advantages (and upgrading them into their own newly named Abilities) Authors add to them in ways the Enhancements might not themselves offer, but make sense in package.
In GURPS you get what you pay for, not what "makes sense".

Last edited by NineDaysDead; 01-12-2017 at 07:44 AM.
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