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Old 10-05-2013, 11:38 PM   #95
DangerousThing
 
Join Date: Mar 2013
Default Re: GURPS Thaumatology: Ritual Path Magic

Quote:
Originally Posted by vierasmarius View Post
Making it largely cosmetic, and making it so the land recovers slowly (say, in a year and a day) should remove the ability to use it as an agricultural WMD, while still preventing abuse. To allow for huge swathes of blighted land that last for years or centuries, perhaps an acre can only recover if there is "clean" land next to it, so it's only the edges of the blight that heal.
In a medieval sort of setting, killing a years crops can kill a kingdom.

Of course, the kingdom probably has mages of its own and they can create food to prevent the famine.

I could picture rich people in the city have small gardens in their inner courtyard filled with magically enhanced crops made more nutritious than normal and stored magically in case of famine.
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