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Old 04-05-2016, 05:47 AM   #8
(E)
 
Join Date: Jul 2014
Location: New Zealand.
Default Re: [ATE] Farming example

The Dalton Mountain fallout shelter
Description
While the residents of Dalton are a strange group to say the least they have managed to maintain the extensive food production systems that were installed in their facility just before the End. Traveling up to the concrete walls you see the signs of several failed crops. Inside it looks eerily similar to the faded photos advertising "Family Restaurants" from crumbling magazines.

Bunkertech
Modular food production system

Notes
- These are attempts at biological closed systems so sooner or later various toxins will build up or deficiencies will become insurmountable.
- No system is perfect and there will be gradual loss somewhere.
- The larger and more complex a system the longer it will last
- They can greatly increase the endurance of a shelters food supply

The Bunkertech food production system is a series of relatively self contained machines that produce something resembling food. The are designed to supplement the stored food in a fallout shelter. They are also useful for producing vitamins and other compounds that do not have a long shelf life (Some key vitamins do not last longer than about 6 months). While Bunkertech make a range of self contained models there would be many other makes and models.

Algae farm

- Key components, tank full of water, some trace elements, light and algae.
- Produces, spirulina (TL 7)

Bunkertech Food(tm) Foundation Unit (TL 9 ish)
a self contained algae farm the size of standard refrigerator that produces up to six meal equivalents per day. In the smallest shelters this unit can act as the entirety of the food production system. It consists of a housing containing two water filled tanks each with an oscillator and light source. An air pump provides CO2 while a PH meter and thermometer ensures conditions stay optimal. A hopper full of the various trace elements needed to support the algae serves both tanks. The algae is automatically extracted and dried then extruded into the collection bowls. Typically there are two varieties of algae, spirulina (high in protein, carbohydrates and some vitamins) and a bulk "filler" algae that is less rich and more filling. The extruded product resembles animal feed pellets but can be moistened and reshaped. There are a wide range of packaged flavourings available. Oxygen is also produced.
Requirements
- Power, (though some models use sunlight to fuel the algae and solar power to run the other components)
- Clean water
- Nutrients, typically a powder
- Acidity regulators, Alkali conditions required
- Regular cleaning with chemical cleaners or a sterilizer. (weekly)
- Air, providing the CO2
- Starter algae
- Regular maintenance (once per month of use)
Produces
- three "Food(tm) units" per tank per day. A food unit of "filler" algae equals a meal (measured by calories and space only), a food unit of spirulina equals two days worth of vitamins and protein. (not a complete diet though).
- Oxygen

Bunkertech Food(tm) range
a selection of GE algae that are designed for different purposes, they are differentiated by colour for simplicity of use. Many other varieties may exist.
- Green, Spirulina
- White, "Filler"
- Red, Mycoprotein substrate
- Orange, Omnivorous animal food
- Brown, Ruminant animal food
- Bioluminescent, Lighting
- Grey, Soil conditioner
- Dark brown, Industrial uses
- Blue, fish food
- Off white, paper production.
- Purple, Contains gelatinous compounds (Laver)
- Yellow, oil rich
- Light brown, Sweet tasting but otherwise low food value.

Bunkertech Waste Reclamation unit
Produces some of the nutrients required for the Foundation (and other) units as well as drinkable water. Requires a moderate amount of power.

Bunkertech Food(tm) Auto-Chef
This unit is designed to further process the material from other units into a wider range of food like products. Simply fill the hoppers with the requisite raw materials, turn the dial to the desired meal and press the start button. A TV diner style tray will be filled with various recombined, molded, dyed, heated and artificially flavoured Food(tm).

Bunkertech Burger(tm) Unit
This is a self contained unit the size of a microwave houses a tube that is loaded with a nutrient rich growing medium or substrate dosed with spores for a GE fungus. When warmth and moisture are added the mushroom like fungus fills the entire tube and begins to grow out the open end. Once this growth extends eleven millimeters (half an inch) it is automatically sliced off leaving an exactly circular slab of meaty(tm) protein rich fungal matter. This is coloured and deposited in a small refrigerated compartment. The deluxe model has a small non stick cooking surface. The super deluxe model has a UV lamp that increases the vitamin D content. The Grand model has a selection of non cylindrical growing chambers so you can make square Burgers(tm). Several different Fungi have been developed for use in this unit.
Produces
- Two Burgers(tm) per day
Requires
- A small amount of power
- A small amount of water
- A prepackaged "burger" starter substrate or one Food unit of Red algae and spores every ten days.
- Monthly maintenance

Bunkertech Hotdog(tm) Unit
Works exactly like the Burger(tm) unit except it makes hot dogs

Bunkertech Fish(tm) Unit
This unit houses a tank that provides all the everything required to raise a close relative of the brine shrimp (SeaMonkey). It automatically extracts, colours and compresses the shrimp into a selected mold. Standard molds include "Cocktail Shrimp", "Cube", "Crisp" and "Fillet"
Produces
- Two Fish(tm) meals a week
Requires
- Starter
- One food unit of Blue Algae
- Monthly maintenance and cleaning

Bunkertech Desert(tm) Unit
This produces a range of Jelly like desert products
Produces
- two Deserts(tm) or Jelly Cubes(tm) per hour
Requires
- One Food(tm) unit of light brown algae
- One Food(tm) unit of Purple Algae

Bunkertech Notbutter(tm) Unit
This is a more complicated unit that extracts and refines the oil content from yellow algae.
Produces
-a small amount of almost margarine like product per hour. One stick
Requires
- One food unit of yellow algae
- A considerable amount of power

Bunkertech Production Backup Unit
This unit is used to create the "starters" used by other units. It processes live algae, fungi and shrimp into long life "starters". Care must be taken to avoid cross contamination, failure to do so will result in a mixed starter, for example Bioluminescent Algae could get mixed with a White Algae starter.
Requires
- A sample equivalent to one Food(tm) unit
- power
- relatively skilled user
Produces
- Several hundred "Starter"

Bunkertech Sterilizer Unit
This is a larger unit that is used for the sole purpose of cleaning the other (disassembled) units without the added requirement of cleaning chemicals.
Requires
- A moderate amount of Power

Bunkertech Lifepack(tm) Unit
This unit takes existing Food(tm) heat treats it and seals it in tough plastic packets for storage or transport. Some models also irradiate the food for greater shelf life.
Produces
- Long Life Food(tm)
Requires
- Power
- Rolls of Lifepack(tm) plastic sheet.

Bunkertech Bun(tm) Unit
Works like a bread maker, uses white algae pellets, NotButter(tm) and jelly Cubes(tm) to make a bread like product.
Requires
- One food(tm) unit of White Algae, one stick of NotButter(tm), one Jelly Cube(tm).
Produces
- Four Buns(tm)

Produces
- Long lasting food of reasonable nutritional value and good appearance that lacks any real flavour.
- Many useful algae starters that could be used on a larger scale
- Potentially could provide a solid biological foundation for long term agriculture.

Requires

- Knowledge of farming techniques
- More artificial flavourings

I'll probably think up more.
[Edit, here are some more, http://forums.sjgames.com/showpost.p...postcount=310]
__________________
Waiting for inspiration to strike......
And spending too much time thinking about farming for RPGs
Contributor to Citadel at Nordvörn

Last edited by (E); 04-30-2021 at 10:50 PM.
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