Quote:
Originally Posted by sir_pudding
GURPS combat often feels simpler, there's no AoOs, there's a simple rule for shooting upwards and downwards that doesn't involve Pythagoras, actions are much less abstract so it is much easier to understand what is supposed to be happening, facing matters, injury is just injury, defense is defense, and armor reduces damage.
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This honestly addresses a major complaint that my longest running player has with D&D and it's variants. So, this is a plus!