Quote:
Originally Posted by Bruno
The entire Sorcery system from Thaumatology: Sorcery is based on Afflicting yourself (and a big Alternate Ability off a Modular Ability) so I would say yes, you can Afflict yourself, even with beneficial "malediction" afflictions.
FWIW I'm in the camp that things like Alternate Form and Warp should be set up so they are one-second abilities (and only one second abilities) before being part of an affliction, to avoid just this kind of argument :P
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I think that all abilities and skills that use strange timings today(create, warp, alternate abilities, Zen archery and more) should be based on 1 second use as base as a simplification. But currently we do not have such a system so you need things like several levels of faster activation to stuff.
Also things like some movement abilities being carry weight limited and others not by default drives me batty. They should all be balanced as no encubrance only or no limit as long as you are able to move, with the other levels as a generic modifier.