Quote:
Originally Posted by Rev. Pee Kitty
Not entirely true. It makes builds like Affliction 11 [30] possible, which can be gotten as low as 6 points with limitations.
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This is something of a specific problem with Affliction (Stun); other Afflictions don't do this. Also, unless you take it as a followup attack, it's horribly useless against anyone with armor.
Quote:
Originally Posted by Rev. Pee Kitty
Someone pointed out that a way to "un-break" the above build would be to say that the Affliction-1 penalty only applied to the initial roll, not to subsequent rolls.
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Yeah, that works.
The other issue with having cheap levels for affliction is that the rule of 16 doesn't apply. Someone with a 16+ resisting stat is basically never going to be below around 50% vs a malediction, but affliction has no such limitation. On the other hand, regular afflictions can be dodged and maledictions can't, so that may even things out.