Quote:
Originally Posted by Bruno
4th edition D&D's "default" Points of Light setting (and recommendation to GMs when designing their own setting) is after the end of the Golden Age, when everything is plunged into chaos, and fell monsters roam the land. Civilization clings to existence in small patches and pockets (points of light in the darkness) constantly under threat from monsters.
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It stems from a trope in mythology that the present is a fallen age and in the past mankind lived in a golden age in harmony with themselves and nature.
In D&D and related RPGs the above went hand in hand with the idea of a isolated settlement in a monsters filled wilderness aided by our doughty band of adventurers. B2 - Keep on the Borderlands epitomized this for early D&D. B1 - In Search of the Unknown, which was released earlier, featured the exploration of an abandoned and ruined underground complex built by Roghan (a fighter) and Zelligar ( a magic user). Which is a miniature post-apocalyptic setting.