Quote:
Originally Posted by Tom H.
I enjoy catching your occasional perspectives on the early days of D&D.
As I've recently indicated, my adventures with '80s D&D were prematurely interrupted, so its great to "reminisce" about the stuff I missed.
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Thanks glad you enjoyed my posts.
I bring this stuff up to remind people that dungeons != hack and slash 24/7. There was a lot of ways to slice dungeon adventures then and now. By far the most common approach was (and still is) are hybrids, a little hack-n-slash, a little of intrigue, a little of exploration, a little of well... a lot of other stuff depending on the interests of the group.
And the only thing that needs to be added to DF to handle this properly are lower power templates (as an option), and a variety of adventures and setting. The rest works as-is. Of the two a variety of adventures and settings is the crucial element.