Thread: Mission Control
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Old 01-27-2018, 03:53 AM   #1
Join Date: Oct 2014
Default Mission Control

Have you ever had the experience of a "Mission Control" character in tabletop games, that is an NPC who provides intel and support to the PCs from far away?

For instance, a hacker that provides the PCs with useful intel, say warning them of incoming reinforcements through their use of a hacked government spy satellite, and gives them useful information through a HUD link?

How did it go for you? Have your characters taken a liking to the character? Hated the character from the beginning? How to make it work? Is the fact that the characters doing the field work and getting medals are the PCs enough to make them feel like the heroes of the story? What kind of compromises are needed to keep the Mission Control useful but still have the PCs as the heroes?
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