Re: Setting in-Campaign PC attributes & skills improvement curves
two points:
1: you're solidly in house rule territory here. but its simplicity itself to come up with a different pricing scheme: say 1,3,6,10,15 rather than 1,2,4,8,12. It won't be officially balanced, but nothing built that way will. Be aware of talents and attributes if you do this.
2: in many respects you do get diminishing returns, because the fat part of the bell curve is centered at 10, and going from 10 to 11 increases your odds by 12% while going from 14 to 15 increases the odds by about 2%. Not in all respects though.
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