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Old 07-17-2016, 06:23 AM   #73
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: GURPS Grand Unified Hit Location Table

Quote:
Originally Posted by phayman53 View Post
But if you keep to the "fluff" text in LT of the cheek guards covering the jaw too, you have the problem of violating the numerical part of the rules in LT. Cheek guards, by your interpretation, now cover on a 3/6 chance instead of LT and Loadouts: LT raw of only covering on a 2/6 chance. Generally, shouldn't the numerical aspects of the rules outweigh the descriptive aspects if there is a contradiction? Especially in a case like LT armor coverage where coverage chance is closely linked to cost and weight of the armor piece?
This isn't a table about X/6 coverage. We have two systems, an abstract X/6 coverage, and a specific hit location coverage. This table is about specific hit location coverage. They are mutually incompatible systems, because one uses the actual face sub-locations, and one does not.

There are no "cheek guards" in Loadouts: LT. Loadouts LT doesn't have separate items for the different helmet parts. There are helmets, based on historical designs. I can't tell you why they don't follow the rule from Low Tech: go ask the author.

As previously stated, this is NOT for specific assembled equipment pieces that already list what locations they cover.
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