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Old 11-08-2019, 11:03 AM   #13
Fred Brackin
 
Join Date: Aug 2007
Default Re: 10mm stingray round - how does it work?

Quote:
Originally Posted by Daigoro View Post
Yeah, that might be right. If you compare with the actual taser-like weapons on UTp164, they have the full rules on incapacitating that the stingrays don't mention.

OTOH, UT doesn't otherwise have a ranged electroshock weapon, does it? The stun wand and zap glove are both melee.
What do you think an electrolaser is?

The Stingray suffers from translation problems. The oriignal 3e version was more useful due to different Electricity rules.
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